It is out, who has read it and what are your thoughts?
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On vacation and haven't read it fully yet. Someone was saying Prestige Classes were back in. Is this true?
Matt James
Freelance Game Designer
The prestige classes were brought up in the Legends & Lore article released the same day but are not part of the updated open playtest packet. The skill die is an excellent mechanic that is going to allow for options in the future without the need to bloat and collapse the system with crunch. I really like what I am seeing with Domains for clerics and channel divinity, I think it will allow clerics of different deities to feel different from other clerics. It reminds me of second edition with major and minor spheres only nobody is yelling at the player who plays the cleric, "What you don't have major access to healing, what good are you?" The fighter seems to be getting a few tweaks but from the one playtest session I have had with these changes still seems to play well and feel like they are a martial force to be reckoned with. The monk is going to take more time to digest and the wizard and rogue are changed as well but I like what I have seen there, although it appears that with the massive change the rogue has went through during the playetest it is giving designers a bit of a mental workout.
The monsters are coming together nicely and have a few extra tweaks to throw at your PCs. The troll is a great example. I hope to see another class soon released to the open playtest because the players want to feel like things are moving along from my conversations but gamers are very impatient and sometimes a bit too critical. I have a great feeling and want WotC to design a game that I don't need to toss in a few years, like I played the older editions but still have a way to market new materials, adventures and cutting edge online support and gaming tools for example.
So the Wizards Traditions saw some changes. I think the Illusionist is cool... there is an issue there are only like 5 illusion spells so you become a one trick pony with the Illusionist. We need more spells for them and that means we needed them yesterday. Speaking of traditions, the Clerics got lots of cool domains and the Wizards only have 3 traditions to play with. We need more of them just like spells for the traditions.
Do not tease us with something and then not support it is all I am saying.
The Rogue has seen so many changes I loose track but I think this is probably the best version. Tricks, Skill Dice, Assassination AND Sneak Attack.
Fighters, I think I am the only one who thinks fighters have an OP ability and that is Parry. With the ability to reduce damage by rolling BOTH the Skill Dice and Martial Damage dice? I have two fighters in my campaign they soak up the damage, the point is not to kill the party but it takes some more effort.
The healing skill needs to be fleshed out more, it is vague on what it does and there are no examples near as I can tell on any DC's for it. With a healing kit, and a cleric with spells the healing skill is just in limbo.
You're seeing ideas being thrown out there. Just because something isn't in the playtest, doesn't mean it's been ruled out. They're tossing everything out there.
Matt James
Freelance Game Designer
oh I get that, I just have players who won't touch it if there is not enough things to do with it. Even with my tossing a carrot their direction.