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What are the “sweet spots” in the Forgotten Realms?
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What are the “sweet spots” in the Forgotten Realms?

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    What are the “sweet spots” in the Forgotten Realms?

    You may already be asking, “What does he mean by ‘Sweet Spot?’”

    Well, about six or so years ago the game designers of the (at the time) nascent 4th Edition D&D game identified something they called the “sweet spot” in 3rd Edition D&D: i.e. a range of levels where a player character’s abilities played off almost perfectly against the array of monsters, traps and other elements of the D&D game that a DM had at his or her disposal to create adventures with.

    In other words, the Sweet Spot was that point in the game where it was most fun to play your character.

    If we were to apply this idea to the Forgotten Realms, what specific locations, during certain time periods, containing interesting dungeons, adventure locations, NPCs and other setting elements are in your opinion the most fun to DM/play characters in the campaign setting?

    If we were to assume that WotC will support a single, unified Forgotten Realms timeline, and given our location-time period-cool locations/ncps/setting elements definition for the term “Sweet Spot”, which of your favorite Realms Sweet Spots do you think ought to be supported in a future 5E Realms product?

    ---------- Post added at 10:15 AM ---------- Previous post was at 08:48 AM ----------

    An example of a Realms “Sweet Spot” for me would be Cormyr, just after the conclusion of the war against Nalavarauthatoryl the Devil Dragon, her Ghazneths and goblin armies. This would be around 1371-1372DR.

    I like this location and time period because it presents Cormyr in transition. A lot of Cormyr lore as presented in Volo’s Guide to Cormyr still holds at this time—and so is quite useful for me as DM—but many heroes of Cormyr are absent for having died in the war. Thus lots of evil foes of Cormyr can and will view it as weak and perhaps ripe for the taking. Nobles are either strongly aligned with the Regent Alusair or are quietly but firmly against her. Vangerdahast still advises Alusair, but his absolute, almost Khelben-like attitude regarding what he thinks is best for Cormyr will lead him into quiet conflict with Alusair over her first-of-many decisions as Regent.

    This to me is the perfect milieu in which to insert a group of player characters. There will be politics to deal with, selfish and evil opportunists to thwart and monsters aplenty to deal with—the later often driven back by patrols of Purple Dragon soldiers which, thanks to the war, are no longer as active on Cormyr’s borders, making those places some of the best to start a fresh, new campaign in. Neverwinter and Tyrluk come to mind. Also, the Ghazneths loved to eat magic. Who knows how many magically walled off terrors and other dangers were unleashed each time a Ghazneth scented magic within some abandoned wizard’s tower or other ruin?

    Finally, this time period is great for using extant Realmslore to build adventures around. To me, adventuring in Cormyr means running into one of Manshoon’s clones and the Zhentarim at some point. Likewise the Cult of the Dragon. And for those who like the addition of the Shadovar and the return of the elves to mainland Faerűn, there are plenty of opportunities for a Cormyr-based campaign to find its way into the deserts of Anourach, the cities of Sembia, or to Myth Drannor and the Dalelands.
    Realmslore is a lot like a fractal: the thinner you slice it the more details you get. This is why there are no absolutes in the Realms.


    I must hit my threes each day!

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    Realmslore Guru Markustay's Avatar
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    The 'Sweet Spot' for me is the eastern heartlands, which includes Cormyr, but so much more (Sembia, Cormanthyr, The Dales, the southern Moonsea, the Dragonsea & Westgate, etc). There is no adventure I can't run anywhere else that I can't run there. It has just the right blend of civilization and 'frontier' that I need for my games.
    Last edited by Markustay; 09-09-2012 at 04:42 PM.
    Even god can have an off day

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    Game Designer Matt James's Avatar
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    I love the Moonsea for some reason. Possibly because my oldest memories of the Realms are in Phlan (Pool of Radiance).
    Matt James
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    Quote Originally Posted by Matt James View Post
    I love the Moonsea for some reason. Possibly because my oldest memories of the Realms are in Phlan (Pool of Radiance).
    I like the Moonsea a whole bunch too. We spent a whole bunch of time in Phlan and some of my best AD&D characters died there.

    I wasn't keen on Zhentil Keep getting wrecked all the time, though no game I played in ever actually went there. I was underwhelmed by Mysteries of the Moonsea's description of the Temple of Bane in Zhentil Keep, but I quite enjoyed the rest of that book, as the artwork and descriptions of the cities around the area gave a good sense of the unique nature of each location.
    Realmslore is a lot like a fractal: the thinner you slice it the more details you get. This is why there are no absolutes in the Realms.


    I must hit my threes each day!

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    Game Designer Matt James's Avatar
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    Funny enough, I tend to stay away from Zhentil Keep as well.
    Matt James
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    Realmslore Guru Markustay's Avatar
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    LOL - you know, for a guy who makes maps, I get 'east' and 'west' mixed up quite a lot. I had to edit my above post.

    Yeah, Zhentil Keep is one of those areas thats gets lots of attention, both in-novel and source, so its best avoided by fan works (because anything written is most-likely to be over-written in a very short amount of time).
    Even god can have an off day

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    Game Designer Matt James's Avatar
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    I'm also big on Vaasa and Damara.
    Matt James
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    Realmslore Guru Markustay's Avatar
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    I hadn't cared all that much about the Moonsea until after Rich Baker's last series. At that point, it went from an 'adventuring locale you traveled to', to 'a place to run a great campaign'.

    Which proves what many of us having been saying for years - the reason some regions are 'less popular' then others is simply because they don't get featured enough. I look at it like this:

    Fan: "I want to see more stuff about the Old Empires"
    WotC: "We won't do any more stuff on that region because it doesn't sell well"
    Fan: "And you know this because...?"
    WotC: "Because we haven't sold any products for that region since the original Old Empires source".
    Fan: "Ummmmmmmmm..."

    Point being, people buy whatever FR products are available. You give them 37 books on Drow and none on Chult (or whatever), then of course people are going to buy the 37 books on Drow. You give a starving man a can of dogfood, he's going to eat it. Doesn't mean he likes it better then fried chicken.

    I went to the bookstore today, and they had just two (4') shelves of FR books (a 3rd shelf held Dragonlance and other D&D books). One of the two shelves was just RAS novels, the other for everyone else. Needless to say, I didn't find what I wanted. However, given those percentages, I can see why nearly everything we get has Drow involved. On the other hand, the fact that the Warhammer section right next to it had three shelves was just sad - The Realms only gets 2/3 the shelf space as Warhammer? If you count the Dragonlance shelf, I suppose the D&D to WH ratio was even.
    Even god can have an off day

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    The Border Kingdoms.

    As I've long maintained, the Border Kingdoms, perhaps more so than any other part of the established Realms, are designed to be easily customised for particular and/or individual home Realms campaigns -- complete with swiftly shifting borders and ever-changing rulers. So there's plenty of room for changes and/or the addition of new details for your game.

    I could go wild there, officially.
    " ... the truths behind the Realms (and life in general) are as slippery as an underdone eel hand-tart from Mother Tathlorn's." -- Steven Schend

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    Game Designer Matt James's Avatar
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    Quote Originally Posted by The Sage View Post
    The Border Kingdoms.

    As I've long maintained, the Border Kingdoms, perhaps more so than any other part of the established Realms, are designed to be easily customised for particular and/or individual home Realms campaigns -- complete with swiftly shifting borders and ever-changing rulers. So there's plenty of room for changes and/or the addition of new details for your game.

    I could go wild there, officially.
    Border Kingdoms are VERY much on my top 5 list. Brian doesn't care for them because the history changes so much. I think it would be an amazing place to write stories in. In fact, a lot of my contributions to our compilations here will likely be based in the area.
    Matt James
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