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DnD 4e Isis, Egyptian God of Motherhood, Magic, et al.
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Isis, Egyptian God of Motherhood, Magic, et al.

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  1. #1
    Super Moderator Frylock's Avatar
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    Isis, Egyptian God of Motherhood, Magic, et al.

    Isis, the goddess of nature, fertility, motherhood, and magic, was the most beloved of gods. If I were a shrink – and I’m not – I’d assume a Freudian motivation, because this seems to have been a universally held belief, usually reserved for the goddess of love in other cultures. When she’s not bailing out Osiris (her husband), she’s bailing out Horus (her son), so there’s good reason. Admit it; you love her too. Because of her affinity for magic, in my D&D mutliverse, she’s more dangerous from a distance, but if you get too close, you might fall in love with her. Perhaps it’s not worth the trouble, even if the PCs are evil.

    Click here for the stat block for Isis

    General Notes

    The stories of ancient Egyptian mythology were, for the most part, passed orally. As a result, each story has many variations, sometimes contradicting one another. So, any decisions I made regarding the relative status of the deities, their domains, their weaponry, and even their family relations or names could be contrary to your personal understanding. In addition, the pantheon changed, and was eventually abandoned, over 3,000 years and 33 dynasties as real-world political and social changes occurred in Egypt. Neither my choices nor your understanding are “wrong” despite their differences. My not-so-arbitrary choice was to remain faithful to the 1st Edition Dungeons & Dragons manual, Deities & Demigods, though that manual’s choices were themselves probably arbitrary to some degree (and certainly influenced by mechanical or dramatic needs). I also took inspiration from the 3rd Edition Dungeons & Dragons Deities & Demigods, but where the two conflicted, I preferred the 1st Edition manual. Most obvious among the differences is that, as with the 1st Edition manual, my version of the pantheon relates to the period before Ra was merged with Horus as Ra-Horakhty.

    For this pantheon, I divided the deities into two categories: 1) Those generally depicted with purely human forms; and 2) those generally depicted with hybrid forms (i.e., an animal head on a human body). Each of these categories follows a theme, represented by common powers and traits among the deities of the group. This made the stat blocks easier to create, while still allowing variation from stat block to stat block. However, great variation wasn’t a priority, as I doubt any given campaign will include encounters with multiple gods. There’s no chance of getting bored by facing the same powers repeatedly. On the other hand, the commonality gives the pantheon a specific feel to it, chosen for both mechanical and cultural reasons. This is representative of what I consider “Egyptian,” and it mirrors the notion that Egyptian culture might have actually been henotheistic. Whether or not this is a fair representation of Egyptian culture or geography is not for me to say; I’ve never visited Egypt or had in depth conversations with Egyptians. This simply represents the best I can do with the understanding I have. From a purely mechanical basis, though, it certainly works well.

    As a final note, I mention that at times these stat blocks get complicated. At first, I was concerned, but then I realized that if you actually use one of these stat blocks, it’s going to be the final, climactic encounter. In such a case, I’d say that creating a good challenge is a higher priority than keeping the stat block simple. It’s just one encounter, and it’s probably the most important encounter in your campaign. I think you can handle it.

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    Game Designer Matt James's Avatar
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    A couple of things...

    • The trait strong minded reads oddly. Even when dazed, she can only take minor actions? This likely needs to be cleaned
    • Aura of Arcane Siphoning e Should be cleaned up to say "...equal to the highest level magic item in the aura."
    • Divine Attraction has similar issues with syntax. My recommendation is to look at existing creatures.
    • Many of the other powers have the same issue.
    • Double Attack as written allows for the DM to attack two different targets, twice. It becomes a quadruple attack.
    • Dominating Gaze is unbelievably powerful, even for a deity. I like it!

    I like it over all, but to keep things consistent and easily interpreted, I recommend cleaning up some of the text.
    Matt James
    Freelance Game Designer

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    Super Moderator Frylock's Avatar
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    Thanks for your critique:

    The trait strong minded reads oddly. Even when dazed, she can only take minor actions? This likely needs to be cleaned
    Duh. Fixed.

    Aura of Arcane Siphoning e Should be cleaned up to say "...equal to the highest level magic item in the aura."
    This power was plagiarized from another creature, and that's how it was worded. Technically, it has to stay the way it is (i.e., an item isn't equal to a number, but an item's level is equal to a number), but if you think it's still clear without it, who am I to argue? :-) It's certainly more brief. Fixed.

    Divine Attraction has similar issues with syntax. My recommendation is to look at existing creatures.
    This power was of my own creation . . . sort of. It's written the way the other powers are written, but the other powers grant either the penalty or the benefit, not both. By combining the two, it gets muddy. I'm not sure how to fix it without 1) making it two different traits (no thanks), or 2) making it two different sentences. I've chosen the latter. Fixed???

    Many of the other powers have the same issue.
    I've attempted to clean up some other wording, but nothing drastic.

    Double Attack as written allows for the DM to attack two different targets, twice. It becomes a quadruple attack.
    In my attempt to prevent rules lawyering, I've obviously created an opening for exactly that. Fixed (and simplified) for each of the Egyptian god stat blocks (almost all of them).

    Dominating Gaze is unbelievably powerful, even for a deity. I like it!

    This is a flavor thing. Everyone loves her (think Baldur from Norse mythology), so it should be really hard to want to attack her. She's almost a controller. Almost. I made a change to it, though. It now recharges when no one is dominated by Isis.

    BTW, you don't think Retreat is overpowered? I like that one, and as far as I know, I created it. :-) Ra has it too. I changed it to "as a free action" so that it assures that Isis (and Ra) will almost always attack from range, which is the idea.

    Stat blocks will be uploaded shortly.
    Robert E. Bodine, Esq.
    Convention Coordinator, synDCon
    @gsllc, @synDCon
    http://www.synDCon.net/

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