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Tell me about your current game
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Tell me about your current game

  1. #1
    Game Designer Matt James's Avatar
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    Tell me about your current game

    Tell me about your current game. I am always curious to see what people are doing and some of the cool things they like (or dislike).
    Matt James
    Freelance Game Designer

  2. #2
    I am currently in-between games. My regular 3.5 game is on a once every couple of months hiatus (kids, kids, DM burnout), and the other players in the game have *no* interest in playing 4E, which I would like to run.

    So, I am gathering up energy and drive to start my own online campaign in 4E.

  3. #3
    my current campaign (like all my campaigns) doesn't follow any particular edition, as I'm constantly reworking the rules and the entire game system to make it do what i want it to do with minimal fuss. my last campaign ended with aliens taking the characters away, so now they're playing in space, which required building a galaxy, new enemies and equipment, something that i always have a lot of fun with. it's kind of a star wars/firefly mashup. i have way too much time on my hands.

    One Die Short
    Ask the Dungeon Master

  4. #4
    Currently running 2 games.

    The first is a Play-by-Post I've been running for over a year now; a very bread-n-butter 4th edition game. Party just hit paragon, and are currently in Sigil where they just negotiated a deal with a Succubus, and now a party member's soul is on the line. Now they're preparing to head out to the Astral Sea to try and retrieve an object from a shipwrecked spelljammer to meet their end of the deal.

    The second game just started, and it's a time-traveling game using the Savage Worlds rules. The party is made up of random people from across time (we've got a 15th century Venetian merchant, a 12th century Samurai, a Victorian era mad scientist, a US Civil War vet just to name a few...), and they're traveling around...basically being Time Cops. There are some people polluting the time stream, trying to change the future, and the party is there to stop them. Right now they're in the Old West, but after this I think I'm sending them to Rome (well, they think they're going to Rome. It's actually going to be Pompeii the day before the volcano erupts. Yes I stole that from Doctor Who), and after that I think something to do with Nazis...

    So yeah, that's what's going on right now.

  5. #5
    I'm in three active games at the moment; two I DM, and one I'm a player in.

    The game I'm a player in, I play an assassin (DDI, not Essentials, for the curious) in what I believe is a "Scales of War" campaign (the DM has done some modification).

    I DM two other different game groups, and both of these campaigns take place in my own Gaia's Calling campaign setting. The older group is on one continent and is just about to finish the Thunderspire Labyrinth module. They will then go on to explore a series of adventures based on the Myst series of games (remember those?).

    The second (and less experienced) group, is located on a different continent and is exploring the various adventures in the Chaos Scar series in a sandbox-type game. This second group uses a newsletter to help guide them to areas or people that might provide them with adventuring opportunities.

    In all, I'm pretty busy with some great gaming at the moment. Wish I could do more!

  6. #6

    The Stormhaven Campaign

    D&D 4e. Seven PCs on a boat trying to find and reassemble the godslayer shard (think "rod of seven parts") so they can stop the Chtulhupocalpyse. We podcast the actual play of our adventures and have a text summary as well.
    Last edited by Icosahedrophilia; 05-31-2011 at 01:22 PM. Reason: Fixed formatting. Why is there no strikethrough option?

  7. #7
    I currently run a few games with different systems and genres to keep things interesting for my players and myself as GM.
    I run a 4E game that attempts to recapture the feel of older editions of D&D. We use inherent bonuses with boons sprinkled in to put an emphasis on questing for magic items and gathering lore to help the characters where the powerful magic items can be found. I sprinkle in the boons here and there and try to design encounters that allow the players to gain them during combat. One example would be rolling a 20 on a save, or falling in the spider pit and surviving the poison. The players never know where I put them and always are trying to interact with the environment in hopes that they will uncover a hidden boon. I also design encounters at least one level and usually two levels higher than the characters level. This makes less encounters at each level but lets the players relax a bit and sink into the world and role-playing since there isn't an experience point grab and how many fights can we get in tonight.
    I also run a Hero System Champions game which draws heavy influence from "Invincible" and has a great group of player characters whose backgrounds and powers allow for a wealth of rich storytelling and intrigue. It helps that half of my group are huge comic book fans and the half that aren't love power levels that can level buildings.
    The third game I run for my group is a Hero System low fantasy game set in the fantasy world of Khymeria, my own world. It is a dark political intrigue game with grit and realism. Some of my players prefer this style of sword and sorcery to D&D and as a GM it is fun to design encounters where the players know that one shot could mean life or limb. Your players will use their characters mouths instead of sword arms a lot more and a face style character has a lot of value.

  8. #8
    My regular group that I DM for wrapped up a 6 year 3.5e Forgotten Realms campaign in 2007. The campaign wrapped up with the characters at or near lvl 20 and involved Mystra and other major powers. We took a break due to work/life balance. About 6 months ago I started a new 4e campaign based in 4e Forgotten Realms.

    At some point in this campaign the PC's will discover that the death of Mystra was inadvertently caused by the choices of the characters from the previous campaign. It seemed like something that would help involve the players in the new Forgotten Realms setting.

    As for the campaign itself, I decided to adapt the Nentir Vale for use in Faerun (I stuck it in the Erlkazar region) and we've been running through Reavers of the Harkenwold adventure. I'm a bit torn as to whether or not I'm happy with this decision. It had been awhile since we last played and I wanted something already made that we could run with while we got the kinks out. We'll see how it goes. Perhaps we will find ourselves moving onto another region once Reavers is finished.

  9. #9
    Well, let's see. The RL game I'm in just went splat when three of the players dropped at once. It had it coming, though. It was getting really boring, kind of railroad-y(We were supposedly the chosen prophets of a god none of us worshiped. Herp), and the DM was pulling some classic asshat DMing moves - We were in an enemy camp, trying to stop a siege by killing the enemy commander. I attack the guy with my Voidsoul Genasi Swordmage's daily. I rolled a 19, for 29 vs Fort. It missed. Despite him being hit by things earlier in the fight. Because he'd 'seen enough', at which point the guy threw off his status effects and teleported away. Needless to say, I was rather pissed. I figured the game was doomed anyway, though, games in this group always are. My character didn't even have an original made-up name and I just called him Ezuri, a name shamelessly stolen from one of my favorite Magic: the Gathering cards. What will happen now, who knows.

    Otherwise, there's a couple of PbPs. One's a 4E Tomb of Horrors game where I play a Drow Ardent(Who worships Corellon, the hells with the official 'btw Corellon hates all drow forever' fluff), one's a 2E FR game where I play a sun elf Feywarden of Corellon Larethian. The third one is Hzurr's game, and he forgot to mention the drow assassin's sideplot where we've met a priestess of Corellon and Sehanine who happens to be a drow named Eilistraee(who thankfully bears little other resemblance to the FR goddess), whose pants my half-eladrin Corellite Paladin wouldn't mind getting in. :-P All, alas, are currently suffering from the glacial pace that often besets PbPs.

    My Paladin is, of course, rather unhappy with the current direction of things. He's going along anyway because it's the Right Thing To Do™. (Which is ironic since Paladins of Corellon are supposed to be Unaligned and thus not actually care about such things and he should therefore either not really object to deals with devils in the first place or not actually care what the right thing to do is, but Eltain's about as mainline as a radical libertarian and is stubbornly Good, all for reuniting the drow and the other elven races, and firmly on the side of not liking evil things at all.)

    I want to run a game, but alas, it certainly wouldn't be with my elf-hating schizophrenic RL group who complain every time one of my characters mentions Corellon. Including priests. (And yet nobody complains about the priest of Pelor mentioning Pelor all the time.) And I wouldn't know where to start with trying to run a PbP game, which would at least allow for screening and assembling a group who might, hopefully, care about the storyline.

  10. #10
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    I'm currently in 5 games, 3 of them D&D.

    First is a play by post D&D4e game that's been going on more than 2 years now. We're doing Thunderspire Labyrinth. It's gone pretty slow because we've had a lot of turnover and a lot of people forgetting to check the game for days or weeks at a time. Playing an Elven Ranger there.

    Second is an online game (we use Teamspeak/Gametable) run by DMSamuel. Homebrew setting. The game's morphed a bit, but generally we're out looking for treasures and artifacts for different reasons. There's some demonic problems popped up at different points and right now we're trying to open up a mountain pass that's been taken over by orcs. The pass is the lifeline of a decent sized town and they badly need it reopened. Here I'm playing as a Dragonborn Swordmage.

    Third game is one I'm running online (using Skype/Gametable). The campaign is starting off with a heavily modified version of the Rescue at Rivenroar adventure from teh Scales of War adventure path. I'll eventually post my version at RPG Musings which I feel is less of a grind with more interesting encounters and some more, and better developed, NPCs. I've had a lot of fun running it. I've incorporated some stuff from other games (something similar to Exalted stunts, the connected backgrounds of Dresden Files RPG and many other FATE games) and it's gone very well so far.

    The fourth game I'm in is an Apocalypse World campaign being run online (again) by DMSamuel (again). We've only had one session because of scheduling issues, but it's an interesting system that's taken some getting used to. I'm playing a Savvy Head in that one.

    The final game is one that's not quite gotten underway yet. My local group just finished up a Dragon Age RPG mini campaign. We may revisit the game and the characters later. Probably will, in fact. But for the time being we're going to have a mini-campaign of Gamma World and then get started on a 40k RPG campaign. The Dark Heresy style game is the core of it, but we'll be using elements of both DH as well as Rogue Trader. We'll also be making Deathwatch Marines as a second character for when things go to hell.

    Wait, I have one more game actually. So make that 6 total. Another play by post, this one for Exalted. We haven't started yet and most of the group has yet to make a character. Generally speaking we'll be off in the Scavenger Lands/The East as a Solar Circle. I'm playing a Night Caste for this one.

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