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View Profile: ERJHolton - Loremaster
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About ERJHolton

Basic Information

About ERJHolton
Biography:
I'm an ex-pat Brit living in the Deep South, and I've been gaming on the tabletop, off and on, for most of my life. And I intend to keep right on doing it until I drop down dead.
Location:
North Alabama
Interests:
Gaming!
Occupation:
IT techie

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Euan Holton
My gaming blog

In the '90s, my dice maintained their expected statistical spread by rolling high in Star Fleet Battles and low in Car Wars.

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Total Posts
45
Posts Per Day
0.05
General Information
Last Activity
04-26-2012 06:08 PM
Join Date
11-27-2010
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View ERJHolton's Blog

Recent Entries

How We Made Our Fillers More Filling

by ERJHolton on 11-28-2010 at 05:39 PM
It happens to all campaigns. People aren't able to make a session. The Dungeon Master is feeling burnt out. Players want to do something different (but still play D&D) after a particularly intense session. So, it's time for a filler game.

This happens regularly with the group I play with; we're all 30- and 40-somethings, with jobs, families and other responsibilities. Often when we aren't playing in either of the two campaigns we're happy to play Dominion, Space Hulk, or some

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Fourth Edition Attribute Generation

by ERJHolton on 11-27-2010 at 11:06 AM
Introduction
Attribute generation in Fourth Edition is a frequently glossed over part of the character creation process, an attitude promulgated with the Standard Array in the Player's Handbook and the Character Builder's Auto Pick function.

However, attributes are one of the three great fundaments of a character - the other two being race and class - and the choices that are made here can have significant knock on effects over the levels. It's therefore worth a quick look

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