Greetings. It appears you have not registered with the keeper of records. Visit here to submit thy name to our registrar. Once completed, you will enjoy all the features these hallowed halls provide. Please be sure and introduce yourself to others you find here after having done so. The more you participate, the more access you may be granted.I've always been a fan of miniatures, even before I bought my first Grenadier Boxed Set in the early 80's. Since then my "collection" has just continued to grow. Some (my wife) might call it an obsession, though my time being able to do anything with them has continued to diminish. My friends just call it what it is, figmentia. Go ahead look it up, I'll wait.
So it has been with great despair that in the last couple of months I've had very little time to dedicate to my
The well runs dry
There are days when the creative juices are just not flowing. As a DM there are simply days when you run out of ideas. Like spice* the ideas must flow, if you are to have a fulfilling game. Thankfully, unless you are publishing your works, you always have a backup - steal from any available sources, profusely.
Not so long ago I was going through one of those creative slumps. I had a new campaign starting and didn't know where to go with it, specially as the
More thoughts on Extended Rests
I think that in my previous writings I've been quite clear about my opinions on the nature of healing surges, and ways to make the game mechanics better fit your "narrative" space. I've included examples of how to make recovery harder, or easier depending on your mood and the needs of your game.
After some consideration I started thinking about why some of the mechanics don't seem to fit, or are inadequate for the "narrative"
Serious injury in D&D
In part one I discussed some of the "historical" game basis for wound recuperation. Part two continued the discussion and how to make the healing surge mechanic more palatable for those that have issues with it. This article will cover how to actually sustain serious injury in 4th edition D&D. Several methods will be discussed to expand the "injury" design space of the game, and make recuperation times more "like the
Serious injury in D&D
In part one I discussed some of the "historical" game basis for the discontent with the healing mechanics of 4th Edition D&D. In this part I'm going to continue showing some of the historical background for the issue, and cover what can be done to "improve" those mechanics and make them "better".
Click here if you prefer your character to spend his time recuperating rather than kicking ass and taking names. (previous article)