Greetings. It appears you have not registered with the keeper of records. Visit here to submit thy name to our registrar. Once completed, you will enjoy all the features these hallowed halls provide. Please be sure and introduce yourself to others you find here after having done so. The more you participate, the more access you may be granted.
View Profile: D'karr - Loremaster
Tab Content
About Me
Friends
Blog
About D'karr

Basic Information

About D'karr
Biography:
Games organizer for the Gamers' Syndicate. Along with others, owner of synDCon.
Location:
Woodbridge, NoVA
Interests:
D&D, Shadowrun, DragonQuest, Savage Worlds, Tae Kwon Do, Hapkido, Wing Chun, Reading, Computers
Occupation:
Dude that works with networks, systems and computers
Real Name:
Vic

Statistics


Total Posts
Total Posts
103
Posts Per Day
0.19
Total Thanks
Total Thanks
8
  • Thanked 15 Times in 13 Posts
Wiki
Wiki Contributions
5
Last contributed to
:New Campaign - Return to Baledar 11-13-2011 02:30 PM
General Information
Last Activity
05-17-2012 06:29 PM
Join Date
12-01-2010
Referrals
0

10 Friends

  1. AlphaAnt AlphaAnt is offline

    Scribe

    AlphaAnt
  2. Alphastream Alphastream is offline

    Scribe

    Alphastream
  3. Amazing Triangle Amazing Triangle is offline

    Seeker

    • Send a message via AIM to Amazing Triangle
    Amazing Triangle
  4. bargle0 bargle0 is offline

    Seeker

    bargle0
  5. Frylock Frylock is offline

    Super Moderator

    Frylock
  6. Matt James Matt James is offline

    Game Designer

    • Send a message via Skype™ to Matt James
    Matt James
  7. mudbunny mudbunny is offline

    Scribe

    mudbunny
  8. Nai_Calus Nai_Calus is offline

    Seeker

    Nai_Calus
  9. shaxberd shaxberd is offline

    Scribe

    shaxberd
  10. vercingetorix vercingetorix is offline

    Seeker

    vercingetorix
Showing Friends 1 to 10 of 10
View D'karr's Blog

Recent Entries

Figmentia attacks - Insomnia Parries

by D'karr on 12-18-2011 at 08:27 PM
I've always been a fan of miniatures, even before I bought my first Grenadier Boxed Set in the early 80's. Since then my "collection" has just continued to grow. Some (my wife) might call it an obsession, though my time being able to do anything with them has continued to diminish. My friends just call it what it is, figmentia. Go ahead look it up, I'll wait.

So it has been with great despair that in the last couple of months I've had very little time to dedicate to my

Read More

Updated 12-18-2011 at 08:38 PM by D'karr

Categories
Uncategorized

My Harkenwold - Stealin', the DM advantage

by D'karr on 11-06-2011 at 01:02 PM
The well runs dry
There are days when the creative juices are just not flowing. As a DM there are simply days when you run out of ideas. Like spice* the ideas must flow, if you are to have a fulfilling game. Thankfully, unless you are publishing your works, you always have a backup - steal from any available sources, profusely.

Not so long ago I was going through one of those creative slumps. I had a new campaign starting and didn't know where to go with it, specially as the

Read More

Updated 11-06-2011 at 01:19 PM by D'karr

Categories
Uncategorized

Legolas was a warlord

by D'karr on 10-22-2011 at 10:01 PM
More thoughts on Extended Rests
I think that in my previous writings I've been quite clear about my opinions on the nature of healing surges, and ways to make the game mechanics better fit your "narrative" space. I've included examples of how to make recovery harder, or easier depending on your mood and the needs of your game.

After some consideration I started thinking about why some of the mechanics don't seem to fit, or are inadequate for the "narrative"

Read More

Categories
Uncategorized

Look Ma' no wounds (Part 3)

by D'karr on 10-21-2011 at 12:43 PM

Serious injury in D&D


In part one I discussed some of the "historical" game basis for wound recuperation. Part two continued the discussion and how to make the healing surge mechanic more palatable for those that have issues with it. This article will cover how to actually sustain serious injury in 4th edition D&D. Several methods will be discussed to expand the "injury" design space of the game, and make recuperation times more "like the

Read More

Updated 02-03-2012 at 06:21 PM by D'karr

Categories
Uncategorized

Look Ma' no wounds (Part 2)

by D'karr on 10-20-2011 at 08:07 PM

Serious injury in D&D


In part one I discussed some of the "historical" game basis for the discontent with the healing mechanics of 4th Edition D&D. In this part I'm going to continue showing some of the historical background for the issue, and cover what can be done to "improve" those mechanics and make them "better".

Click here if you prefer your character to spend his time recuperating rather than kicking ass and taking names. (previous article)

Read More

Updated 10-21-2011 at 12:44 PM by D'karr

Categories
Uncategorized