Lore Master
forumsinterviewReviewsArticlesCalendarDownloads
Login
Username
Password
Remember Me?
usercp Register Community Todays posts Lore bay arcade experience

Navigation »Loremaster > Dungeons & Dragons > Articles » Healing Surge sub-system


» Log in
User Name:

Password:

Not a member yet?
Register Now!
» Recent Threads
Game Table - You are not forgotten!
Last post by Matt James
02-08-2010 08:32 PM
Have the Realms been ruined?
Last post by The_Silversword
02-08-2010 06:10 PM
Who Made the Best Sword?
Last post by Matt James
02-08-2010 04:31 PM
DM Table Tips Episode 1
Last post by SlyFlourish News
02-08-2010 12:59 PM
Achievements in D&D
Last post by Pacmime
02-08-2010 11:29 AM
» Current Poll
The Best Made Sword IRL (similar swords)
» February 2010
S M T W T F S
31 1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 123456
» Stats
Members: 306
Articles: 1,453
Posts: 8,149
Top Poster: Matt James (2,138)
Welcome to our newest member, 12amgamer
» Online Users: 10
0 members and 10 guests
No Members online
Most users ever online was 121, 01-15-2010 at 01:35 AM.
Reply
 
Share LinkBack (2) Article Tools Display Modes
  #1  
Old
Matt James's Avatar
Matt James Matt James is offline
Freelance Game Designer
Loremaster Administrator
Join Date: Dec 2008
Location: East Coast
Downloads: 22
Uploads: 7

Gen Con 2010
Thumbs up Healing Surge sub-system
by Matt James 11-05-2009, 06:16 PM

Think that death is too elusive in your 4e campaign? Well, there could be any number of reasons for this and they are too numerous to list here. I have created a quick cheat-sheet that I am hoping you will use and improve upon. It didn't take much time but I hope you see the value. As PCs spend healing surges, roll percentile to see if-and-what effects afflict them. This will help steepen the curve, especially if you have very strong PCs who are good at killing what you throw at them.

Oh, did I mention surge-management becomes more interesting? Also leader classes get a good boost in the "WE WANT A LEADER" category.

How to use: Column A ("Surges") represents the amount of surges a PC has remaining. As a PC uses surges, the more inclined they are to suffer an injury. Using the chart, roll percentile based on these figures to determine if the character suffers an injury. IF they do, consult the "% of Effect" column. Roll percentile again to determine the injury they suffer. This system is easy to customize for your own needs and is not meant to be perfect. Use it, change it, make it better. All I ask for is some credit! There is a link at the bottom to a simple HTML page that you can goto on your iPhone for easy reference.

Random Injury Chart


Surges % of Injury
% of Effect Effects
4 25%
1-15 -1 Movement (Save Ends)
5 20%
16-30 -1 Attack (Save Ends)
6 17%
31-45 -1 Reflex Defense (Save End)
7 14%
46-60 -1 Fortitude Defense (Save Ends)
8 13%
61-75 -1 Will Defense (Save Ends)
9 11%
76-90 -1 AC (Save Ends)
10 10%
91-93 Slowed (Save Ends)
11 9%
94-96% Weakened (Save Ends)
12 8%
97-98 Dazed (Save Ends)
13 8%
99-00 Stunned (Save Ends)
14 7%

15 7%

16 6%

17 6%

18 6%

19 5%

20 5%



Random Injury Chart
__________________
Matt James
http://twitter.com/matt_james_FR


Reply With Quote
Views 446 Comments 4
Total Comments 4

Comments

  #2 (permalink)  
Old 11-06-2009, 08:27 AM
Pacmime's Avatar
Global Moderator
Points: 3,219, Level: 35
Points: 3,219, Level: 35 Points: 3,219, Level: 35 Points: 3,219, Level: 35
Activity: 100%
Activity: 100% Activity: 100% Activity: 100%
 
Join Date: May 2009
Location: Leesburg, VA
Posts: 850
Downloads: 3
Uploads: 0
Default

Very interesting. Would hate to see what would happen to a Dwarf that had to burn through all surges in a mod.

On that note, perhaps the % of injury should go up slightly if they have to burn multiple surges at the same time (ie, out of combat while resting).

Also, let someone with a heal skill remove an effect (one at a time).
__________________
"Sometimes life leaves a hundred dollar bill on your dresser and you don't realize until later that it's because it f****d you."

Characters:
Dayereth, Eladrin Assaulting Swordmage (level 11)
Masek, Longtooth Shifter Cleric of Berronar Truesilver (level 7)
Quinn, Human Avenger (level 2)
Elithandre Rayne, Human Wizard (level 4)
Jin, Changeling Bard of Cunning (level 2)
Auken, Goliath Warden (level 1)
Reply With Quote
  #3 (permalink)  
Old 11-06-2009, 08:51 AM
Matt James's Avatar
Freelance Game Designer
Loremaster Administrator
 
Join Date: Dec 2008
Location: East Coast
Posts: 2,138
Downloads: 22
Uploads: 7

Gen Con 2010
Default

Short rests should probably be excluded from this. My original intent was to have it used while in combat. It's not a perfect system, just something to make things more interesting.
__________________
Matt James
http://twitter.com/matt_james_FR


Reply With Quote
  #4 (permalink)  
Old 11-06-2009, 08:58 AM
Matt James's Avatar
Freelance Game Designer
Loremaster Administrator
 
Join Date: Dec 2008
Location: East Coast
Posts: 2,138
Downloads: 22
Uploads: 7

Gen Con 2010
Default

...I was also thinking this would work, thematically, if a player ever took damage equal to their surge value or more. Either way, it could work to bring things up to a more difficult standard.
__________________
Matt James
http://twitter.com/matt_james_FR


Reply With Quote
  #5 (permalink)  
Old 11-06-2009, 09:05 AM
Pacmime's Avatar
Global Moderator
Points: 3,219, Level: 35
Points: 3,219, Level: 35 Points: 3,219, Level: 35 Points: 3,219, Level: 35
Activity: 100%
Activity: 100% Activity: 100% Activity: 100%
 
Join Date: May 2009
Location: Leesburg, VA
Posts: 850
Downloads: 3
Uploads: 0
Default

A heinous twist on this idea:

Have an encounter where the BBEG corrupts the player's via a spell or environmental effect so that they suffer these effects when they attempt to use their healing surges. The difference would be there's no % roll for no injury (it will hurt you).

You could make it even tougher by including a 1-5% chance that the surge backfires and they lose more hit points equal to their surge value (nicked a vein or applied too much pressure, etc).
__________________
"Sometimes life leaves a hundred dollar bill on your dresser and you don't realize until later that it's because it f****d you."

Characters:
Dayereth, Eladrin Assaulting Swordmage (level 11)
Masek, Longtooth Shifter Cleric of Berronar Truesilver (level 7)
Quinn, Human Avenger (level 2)
Elithandre Rayne, Human Wizard (level 4)
Jin, Changeling Bard of Cunning (level 2)
Auken, Goliath Warden (level 1)
Reply With Quote
Reply

Article Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On


LinkBacks (?)
LinkBack to this Thread: http://www.loremaster.org/loremaster-editorials/1280-healing-surge-sub-system.html
Posted By For Type Date
Healing Surge Sub-system - EN World D&D / RPG News This thread Pingback 11-05-2009 06:30 PM
Healing Surge sub-system - Loremaster This thread Refback 11-05-2009 06:21 PM

Powered by vBadvanced CMPS v3.2.1 - twisted by vbTwist.com

Advertisement
Loremaster