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		<lastBuildDate>Sat, 18 May 2013 22:44:49 -0500</lastBuildDate>
		<title>Loremaster - The Halls of Knowledge</title>
		<description>Recent Content from Loremaster - The Halls of Knowledge</description>
		<link>http://www.loremaster.org</link>
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				<pubDate>Sat, 18 May 2013 14:25:00 -0500</pubDate>
				<title>Press Release: Fantasy Author Erik Scott de Bie joins the Red Aegis project team</title> 
				<description>&lt;div style=&quot;float:left;margin:5px;clear:left&quot;&gt;&lt;img src=&quot;http://www.spocon.org/sites/all/files/styles/avatar/public/pro/photo/de%20Bie,%20Erik%20Scott.JPG&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;We are proud to announce that fantasy author &lt;a href=&quot;http://forgottenrealms.wikia.com/wiki/Erik_Scott_de_Bie&quot; target=&quot;_blank&quot;&gt;Erik Scott de Bie&lt;/a&gt; has joined Vorpal Games for the upcoming Red Aegis RPG project. His experience, knowledge, and prose will be put to great use for some very specific secretive projects as it relates to the Red Aegis RPG.&lt;br /&gt;
&lt;br /&gt;
Erik Scott de Bie is probably best known for his work in the Forgotten Realms setting, including Shadowbane (September 2011) and its sequel,</description>
				<link>http://www.loremaster.org/content.php?300-Press-Release-Fantasy-Author-Erik-Scott-de-Bie-joins-the-Red-Aegis-project-team</link>
				<guid>http://www.loremaster.org/content.php?300-Press-Release-Fantasy-Author-Erik-Scott-de-Bie-joins-the-Red-Aegis-project-team</guid>
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				<pubDate>Thu, 16 May 2013 07:36:00 -0500</pubDate>
				<title>Press Release: Fantasy Legend Ed Greenwood joins the Red Aegis project team</title> 
				<description>&lt;div style=&quot;float:left;margin:5px;clear:left&quot;&gt;&lt;img src=&quot;http://3.bp.blogspot.com/-x6UW_r3XsSM/TZl98mkRjcI/AAAAAAAAAbE/goZIsSWc0os/s320/EdGreenwood.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Ed_Greenwood&quot; target=&quot;_blank&quot;&gt;Ed Greenwood&lt;/a&gt;, the beloved father of the Forgotten Realms and highly successful fantasy author, has agreed to work with Vorpal Games on an undisclosed project for the upcoming Red Aegis RPG. &lt;br /&gt;
&lt;br /&gt;
Ed Greenwood (born 1959) is a Canadian writer and editor who created the Forgotten Realms. He invented the Forgotten Realms as a child, as a fantasy world in which to set the stories he imagined, and later used this world as a campaign</description>
				<link>http://www.loremaster.org/content.php?297-Press-Release-Fantasy-Legend-Ed-Greenwood-joins-the-Red-Aegis-project-team</link>
				<guid>http://www.loremaster.org/content.php?297-Press-Release-Fantasy-Legend-Ed-Greenwood-joins-the-Red-Aegis-project-team</guid>
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				<pubDate>Sun, 05 May 2013 15:19:00 -0500</pubDate>
				<title>The New High Elves of Warhammer</title> 
				<description>&lt;div style=&quot;float:left;margin:5px;clear:left&quot;&gt;&lt;img src=&quot;http://www.blogcdn.com/massively.joystiq.com/media/2008/06/whiteliondude.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;Games Workshop has just released a new army book for High Elves. As a long-time fan of this army, I was eager to get my hands on the book. I don’t normally review products at all, but I thought it would be interesting to flip through and provide my thoughts. Let’s delve in!&lt;br /&gt;
&lt;br /&gt;
The book itself follows the same format as the more recent armies and has a hard cover with a full color cover and internal pages. It appears to be bound well, and provides a lot of great artwork. The contents of the book include seven sections broken down into parts</description>
				<link>http://www.loremaster.org/content.php?295-The-New-High-Elves-of-Warhammer</link>
				<guid>http://www.loremaster.org/content.php?295-The-New-High-Elves-of-Warhammer</guid>
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				<pubDate>Wed, 10 Apr 2013 05:53:00 -0500</pubDate>
				<title>Red Aegis</title> 
				<description>For the past several years, my brother and I have toiled with the idea of creating our own unique game setting. The processes has lead us down many different paths, but we have finally settled on something we think you will like.&lt;br /&gt;
&lt;br /&gt;
While I can't get into anything specific at this point, I can let you know that we intend to Kickstart this project this summer. We already have some industry game designers and authors willing to lend a hand in creating this game, and we hope you'll enjoy our unique flavor of story, function, and game mechanics.&lt;br /&gt;
&lt;br /&gt;
What started as a simple desire to build a new game world has evolved into creating our own system and supporting content. We do not have illusions of grandeur, and expect to use</description>
				<link>http://www.loremaster.org/content.php?292-Red-Aegis</link>
				<guid>http://www.loremaster.org/content.php?292-Red-Aegis</guid>
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				<pubDate>Fri, 15 Mar 2013 14:54:00 -0500</pubDate>
				<title>Anointed of the Gods</title> 
				<description>&lt;div style=&quot;text-align: center;&quot;&gt;A CAMPAIGN STRAND:&lt;br /&gt;
ANOINTED OF THE GODS&lt;br /&gt;
&lt;br /&gt;
Ed Greenwood&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;“What? Are you mad? We’ll all be slaughtered!”&lt;br /&gt;
His answer was a slow, soft smile. His eyes began to glow like two eerie lamps. “The god demands it,” he said quietly.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
What I call “a campaign strand” (and other gamers know by different names) is a plot or subplot that can either kick off a new fantasy roleplaying campaign, or be added to an existing one to give it new life and vigor.&lt;br /&gt;
&lt;br /&gt;
Here’s one that can work well either way. It’s best suited for play</description>
				<link>http://www.loremaster.org/content.php?290-Anointed-of-the-Gods</link>
				<guid>http://www.loremaster.org/content.php?290-Anointed-of-the-Gods</guid>
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				<pubDate>Tue, 22 Jan 2013 08:25:00 -0600</pubDate>
				<title>Rotting Toes - An Orcish Dice Game</title> 
				<description>&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Rotting Toes&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;
An Orcish Dice Game&lt;br /&gt;
By Erik Nowak&lt;br /&gt;
&lt;br /&gt;
In a recent D&amp;amp;D 4E session set in Neverwinter, the players needed access to the city’s orc-controlled River District. They approached a gate guarded by several bored orc soldiers. Some of the orcs were lightly dozing, others were gambling, playing a dice game in the dirt. It was to be a simple role-playing exchange: the orcs act tough and demand 10 gold pieces per character to enter their territory – either the heroes paid, or they act tough back and refuse, and a fight breaks out. Instead it went like this:&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;float:left;margin:5px;clear:left&quot;&gt;&lt;a</description>
				<link>http://www.loremaster.org/content.php?287-Rotting-Toes-An-Orcish-Dice-Game</link>
				<guid>http://www.loremaster.org/content.php?287-Rotting-Toes-An-Orcish-Dice-Game</guid>
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				<pubDate>Sun, 20 Jan 2013 18:20:00 -0600</pubDate>
				<title>Working With &quot;Ends Better Left Loose&quot;</title> 
				<description>Perhaps the best of all of Ed Greenwood’s “Forging the Realms” columns, &lt;a href=&quot;http://www.wizards.com/dnd/Article.aspx?x=dnd/ftr/20120928&quot; target=&quot;_blank&quot;&gt;Ends Better Left Loose&lt;/a&gt; is filled with solid, practical advice for Dungeon Masters about how to manage their D&amp;amp;D campaign in a way that keeps it interesting, centered around the players and believable. &lt;br /&gt;
&lt;div style=&quot;float:left;margin:5px;clear:left&quot;&gt;&lt;a href=&quot;http://www.loremaster.org/attachment.php?attachmentid=285&amp;amp;d=1358799739&quot; id=&quot;attachment285&quot; rel=&quot;Lightbox_0&quot; &gt;&lt;img src=&quot;http://www.loremaster.org/attachment.php?attachmentid=285&amp;amp;d=1358799739&quot; border=&quot;0&quot; alt=&quot;Click image for larger</description>
				<link>http://www.loremaster.org/content.php?286-Working-With-Ends-Better-Left-Loose</link>
				<guid>http://www.loremaster.org/content.php?286-Working-With-Ends-Better-Left-Loose</guid>
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