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Loremaster - Protection from Chaos, Part IX: What May I Publish?
    • Protection from Chaos, Part IX: For My Conversion of an Adventure, What May I Publish?

      As any of my gaming friends will tell you, I’m constantly finding ways to connect my dungeon crawl system to any conversation I’m having. Now, it’s taking over this article series. Lately, I’ve converted several Advanced Dungeons & Dragons adventures to that 4th Edition D&D system. I've run C2: The Ghost Tower of Inverness three times, and more than one of my players has asked for a copy of the adventure so they could run it for their home group. Initially, I wasn’t able to oblige with Ghost Tower because what I made was too close for comfort as far as infringement was concerned. Distributing that could be actionable, and considering how vocal I've been about my conversions, I certainly wouldn't be able to convince Wizards of the Coast ("WotC") that I didn't do it.

      To deal with this, I edited my adventure write up to exclude anything falling under WotC's copyright. This allows me to distribute the Ghost Tower rewrite without running afoul of copyright law, but also in a way that benefits WotC (though their notoriously tight-lipped legal department would never admit it). So, what did I do? Before I can answer that question, I need to explain a few elements of copyright law.

      A Rich Environment: Why Protect Creative Works?

      See Part VIII, Intellectual Property Primer.

      Subject Matter: What's Protected?

      The short, over-simplified answer is that fluff is protectable, and crunch isn't, meaning you can do what you want with crunch, but copying and distributing fluff can be dangerous. That’s a fairly vague rule, so I’m going to dive a little deeper.

      As I told you in Part V: To GSL or Not to GSL, there's actually very little that's protectable for games. The United States Copyright Office clearly states that game rules are not protectable because they're "functional" in nature. If you want to protect a process, you have to resort to patent law, but that's a tough sell considering the non-obviousness requirement. So, rolling a d20, adding the result to a bonus that's calculated based on your character's level, and comparing that to a defense is a process that's not copyrightable.

      On the other hand, copyright protects "the particular manner of an author's expression in literary, artistic, or musical form." This would include all of the artwork appearing in the old adventures, but it would also include much of the "fluff" associated with campaign settings. That is, it would include, taken as a whole, a collection of the names, backstories, storylines, and other things of that nature.

      Stat Blocks

      Stat blocks are a little trickier, but not by much. There's a lot of wording in stat blocks that, at first sight, might appear creative, and in the real-world sense, almost all of it is "creative." However, it isn't "creative" as far as copyright law is concerned.

      Looking at the stat block for the Succubus, the Charming Kiss and Loyal Consort powers are certainly complicated. They take a couple of paragraphs, and with that much text, they could be creative enough, but they aren't. Why? The short answer: They're "functional." Once the author gets the slightest bit "creative" in the wording, ambiguity will arise, and the rules lawyers on the WotC forums will quickly demonstrate that the text can have multiple interpretations. To get the Succubus right, the author had to be very specific in his or her wording. There's no wiggle room; there's no real choice. Specific words have to be used in a specific order, decreasing the possibility of a finding of creativity. While the Succubus is "creative" in the real-world sense – the author did a great job imagining this Succubus and devising powers to realize that idea – it's not "creative" in the copyright sense of the word. It's simply an expression of game rules for running that particular creature, and that's not copyrightable.

      The collection of all of these rules together (i.e., the creature concept) could, in theory, be copyrightable, but certainly with the Succubus it isn't. The Succubus is a creature from mythology, so that creature concept has always been in the public domain, and there was never a chance to protect that aspect of the creation either. On the other hand, there's often "flavor text" in a magic item stat block. This is language that could have been written in numerous ways without changing the mechanics of the creature. The specific expression chosen is arguably copyrightable, but does that relatively short text rise to the required level of creativity? Though I strongly doubt it, it might.

      There's another consideration here, as well. To an extent, it's impossible to play the game of D&D if you don't do some copying of work. If any game company were to make a valid claim that their stat blocks, etc., were protectable, that would make the game unplayable, as you wouldn't even be permitted to make copies of the stat block in private. Accordingly, a court would likely deem what I did with Ghost Tower not infringement under an implied license to copy, or at least a fair use (though the latter is a risky defense for me to take). We've seen this before in early Internet copyright cases. Imagine a company providing a a website and advertising its existence knowing that, by the nature of computers, doing so would have you necessarily making an infringing copy of the page into your computer's RAM. Do you think the courts would let the company get away with that? They don't. The courts chose to imply a license to copy for the purposes of reading web pages, and that interpretation has stuck for almost two decades.

      Modicum of Creativity: When Is It Enough?

      While drawing a stick figure is creative, it's not by itself creative enough to warrant protection, nor should it be. (Could you imagine if one person owned the right to draw stick figures? No one would ever draw them. Does that meet the goal of copyright law, encouraging creativity?) Something more is needed for stick figures to be protected. For example, if someone drew a comic strip of stick figures with a story and dialogue accompanying them, then taken as a whole, there's enough creativity to warrant copyright protection. Also, unless you're in Poland, a single word cannot, by definition, be copyrighted, though a single word can, and often is, protected under trademark law. As I stated in Part VIII, Intellectual Property Primer, however, you may usually use trademarks owned by others provided it's clear to your readers that you're not claiming ownership or association with the owners. Though not strictly necessary, a standard disclaimer is usually sufficient to that end, and if you plan on ever selling your work, it's smart to include one just to make sure there's no reasonable argument that you were trying to confuse the public.

      Keep in mind that when determining whether a work is protected, we look at everything that's been created in the aggregate. So, while a stick figure isn't protectable, a stick figure that's half the size of the other stick figures, and which represents a thief with a bad attitude, is becoming more and more protectable as the author adds to it. This becomes a question of line-drawing, and that's why you can't get straight answers from people like me. It's a vague standard.

      Yeah, but Does WotC Know You Haven't Infringed? Do They Even Care?

      As I've discussed in Parts I, II, and III, whether or not you've actually infringed isn't always the issue. If WotC, right or wrong, believes you've infringed, or if a copyright owner is devious, knows you haven't infringed, but sues anyway knowing your limited financial resources might prevent you from mounting a defense, then you have a problem. (To my knowledge, WotC hasn't behaved this way.) Consider this when choosing to distribute information. If you make the copyright holder happy by pointing people to their work, they're less likely to sue, though even that's not a fail-safe measure.

      So, What Have You Done, Rob?

      At this point, you should pull up my conversion of S2: White Plume Mountain (if for no other reason to play it). Let's go through it step-by-step. First, I've used the title, White Plume Mountain. Is that a problem? No. The Outfield published a song, Since You've Been Gone, in 1987. That didn't infringe the copyright of Rainbow's song from 1979 of the same name because the name was the only similarity between the two songs. The name, by itself, even though it was more than just one word, was not creative enough to prevent every other artist (or citizen generally) from using that phrase again. This means that I could write my own adventure, White Plume Mountain, and sell it to the general public so long as there weren't significant overlaps between the two stories. I haven't even done that here, so it's hard to see that by simply referencing the name that I’ve somehow violated their copyrights. In fact, they should be thanking me for the publicity. (They won’t because I'm not on their radar scope, but I'm sure they're appreciative of the publicity all of us are giving their game.)

      Next, I provided a disclaimer. That disclaimer tells the reader in no uncertain terms that someone else owns the trademark, "Dungeons & Dragons," or any of the other ones I've listed. In fact, in other contexts, I've listed "synDCon," as well. I don't own the trademark to synDCon even though I'm one of the owners of the company that does own that mark. I still included it in the disclaimer to be technically accurate. I also add the line related to publicity rights. I didn't intend to create any characters based on real-world celebrities, so I expressly disclaim that to make sure none of them sue me.

      Let's skip ahead to page 4. In the one place where I felt that there's at least an argument for copyright protection, the flavor text, I replaced it with my own. For the Potion of Vitality, I wrote, "Feel better?" If that's protectable, then I call dibs on the letter 'x.' (That's an IP joke.) This was just to be on the safe side, because WotC's specific choice of flavor text wasn't restricted by concerns of rules lawyers, so they had flexibility in what they wrote. They chose a particular set of words, and considering that it was more than two words long, I'm more than willing to let them have that. I could easily have come up with something just as creative and appropriate as what they did. This one bit of flavor text certainly wasn't worth picking a fight.

      Skipping to page 8, I reference the iconic vampire, Ctenmiir. I used his name and even identified him as a vampire. I then leave it to you to legally purchase White Plume Mountain or Open Grave to learn his backstory. A "vampire named Ctenmiir" is not creative enough to warrant protection, but grabbing his entire backstory as well might be crossing the line into infringement. For good measure, I actually point the reader to the WotC products, decreasing the likelihood that WotC will be angry with what I've done.

      Skipping to page 9, notice what I like to do with my encounters. I add a hit point table that identifies which mini attaches to each pool of hit points, whether each of those NPCs has used their recharge or encounter powers yet, and, of course, gives me columns for tracking hit points. This is my way of expressing a game rule. It's arguably a good idea, but it’s not protectable under copyright law. You're free to use it whether I like or not, though I really hope you all do. This makes running the encounters so much easier.

      Staying on page 9, now focus on the footers. Much like my hit point table, I also like to include a slimmed down version of Sly Flourish's DM Cheat Sheet. If I have to improvise due to unexpected player results, I'm pretty much ready for anything. None of us (WotC, Mike, you, or I) can copyright this. Nevertheless, the footer also includes a copyright notice for the conversion document as a whole. The reason for the notice is that my document does create some fluff, but it's my fluff. For example, in my conversion of the Ghost Tower of Inverness, Encounter 8 didn't translate well into 4th Edition, in part because the adventure was written as a competition, and time was a factor. For a home game, sending PCs on a wild goose chase just to slow down the game for the players is rarely a good idea. As a result, I rewrote the encounter completely. So, if anyone has a copyright in what I wrote it's me, though I doubt my encounter is really protectable. Moving back to White Plume Mountain, in most of the encounters, I include a paragraph or two prefaced by, "Make the following change." If in those sections I change the adventure to a certain degree, I might give rise to a creative work worthy of copyright. If I have, the notice protects my interest in the work. Until you hear otherwise, however, you’re free to copy and distribute the adventure.

      Maps

      Even maps of real-world places are copyrightable despite the mapmaker's inability to take too much license with them. (You can't make a sellable map of the United States in the shape of a triangle.) There's usually enough creativity in how those maps are created to warrant protection. So, you can imagine that a map of a make-believe place requires even more creativity, with the mapmaker having to describe the shape and contents of the rooms. I don't have good map-making tools (or skills, for that matter), so I didn't create them for White Plume Mountain, but if you want to include maps in your published conversion, you'll have to make your own. Where the maps are really so simple that they're likely not copyrightable, I'd suggest that you should still make your own maps. Pick your battles. If they're that simple, even MS Paint should be good enough to make a quick version of that map, so this isn't a good fight to pick.

      Living Forgotten Realms

      As a side note, I've used Ghost Tower for a Living Forgotten Realms My Realms adventure, and White Plume Mountain is similarly being adapted for LFR. However, the license to use WotC's copyrighted works for LFR is conditioned on not distributing that adaptation. Accordingly, I didn't include it in the attached PDF. Rest assured, though, that it's there, and if you find yourself in the Washington, DC area and want to play it, drop me a line.

      Anything Else?

      If you find anything else in there that looks questionable to you, put it in a comment, below. Either I'll explain why you're wrong or quickly make some changes.

      About the Author

      Robert E. Bodine, Esq. practices real estate and intellectual property law in Virginia. He is one of the founding members of the Gamers’ Syndicate, a Washington, DC-based gaming club, and part owner of synDCon, a table-top gaming convention. He authors the article series on Loremaster.org, Protection from Chaos, dealing with intellectual property law matters as they relate to the gaming industry. You can follow him on Twitter @RobertEBodine for legal matters, @GSLLC for gaming matters, and if you’re a sports fan, @MMADork.
      Comments 13 Comments
      1. D'karr's Avatar
        D'karr -
        No Colonel Sanders, you're wrong! Hey, you wrote an article. LOL
      1. Frylock's Avatar
        Frylock -
        Quote Originally Posted by D'karr View Post
        No Colonel Sanders, you're wrong! Hey, you wrote an article. LOL
        Here I am, all excited because I got a comment, and it's just you. That's a major disappointment.
      1. Matt James's Avatar
        Matt James -
        I love it. Great article, Rob
      1. Arbanax's Avatar
        Arbanax -
        Great article and a helpful conversion. I'm reading through your Dungeon crawl ideas now and loving them. Thanks for putting this all up, so helpful. Ab
      1. gaming tonic's Avatar
        gaming tonic -
        I wonder if the restrictions from trademark, intellectual property, OGL, and what not aren't a good thing? It really makes you have to love your craft and put forth necessary time and effort. It might keep the number of inferior products out of the market and therefore your dollars are purchasing better quality items. Just a thought and great article.
      1. Matt James's Avatar
        Matt James -
        eh, I'm not sure that's how it works. It does, however, put doubt into people's minds about producing content--which helps the organization that owns the IP. I'm not sure a direct correlation between quality and intellectual property can be drawn. It's too much of a stretch. These articles are great in that they debunk a lot of the flailing people do on various boards in regards to the law. You may notice that some organizations don't use the GSL when producing 4e content. There's other articles on the subject here. I forget which ones cover it.
      1. Andy Shockney's Avatar
        Andy Shockney -
        Matt, thanks for the very interesting clarity around these complicated and confusing topics. They certainly bear relevance to anyone passionate about the hobby, and who may want a handfull of simple protections to pursue that passion to it's full extent.To that end, I'm curious about this article. It's in line with something I've done for years, it sounds like in parellel to your own efforts. I've created 3e and 4e conversions of a variety of my favorite adventures, and run them at conventions for years. Part of why I like this is the "shared community" around these gaming experiences. Another part of why I like this is because these events will "sell" well. So, here's been one of my concerns. I run Ravenloft at Origins. 10, 20, or 100 players play in that game (a 3e or 4e conversion of the original). The convention makes $5 a pop on these players. I make "free room and board" for the convention, estimated value at approximately $250. Clearly "consideration" here. As you've pointed out here, I'm often asked for copies of my conversion following the adventure.SO, all the preamble is to say: where do I need to start to feel concerned about DISTRIBUTION as you highlight in your article? You've laid out a beautiful roadmap to follow with regards to the "fluff" and how I could HONOR an original, but safely provide the relevant info that my fellow gamers would be interested in. But, where would I need to start to be worried/protected? A few high level examples I've considered:1) I write notes to myself but use the NAME of the module in my con brochure. Not much room for trademark/copyright language there...Tsojcanth, Ravenloft, White Plume...2) I share a copy of my notes, all game rules stuff, or original material, with anyone who plays.3) I share a copy of my notes with 20 of my fellow DM's at a con and run a three round tournament for 300 people.4) I point people to my website/blog and provide content for download there.5) As #4 above, and I put it and all content behind a paywall.6) As #4, but I charge a fee for the download instead of a paywall.7) I sell the notes as an "article" to a gaming publication such as KQ.If I'm "crossing the line" to legal advice, just call me out publicly. It's all good. Take it either way as a compliment that your articles have struck a cord with me (and I'm sure other passionate gamers).Good gaming!
      1. Frylock's Avatar
        Frylock -
        I agree with Gaming Tonic, though this is a self-serving position to take. The existence of the IP monopoly is why we have such massive creation in the area of scientific advancement (patents and trade secrets) and artistic works (copyright and publicity rights). (Trademarks also ensure quality, but in a different sort of way.) This isn't to say that people like me won't write 10,000 word articles with no promise of payment. To an extent, we do what we love because we love it. Also, there is certainly a negative impact on creativity because derivative works are restricted. That is, if I have a really great idea on how to change the Forgotten Realms, it'll never be published because I'd get sued for infringing the underlying product. Nevertheless, the question isn't whether there are any negative or neutral effects, but rather in which direction the balance tips. The reason companies and individuals bother with massive investment in new technologies, movies, and music is because they see a positive, massive net result. Denial of that, even among the starving artists, is a bit dishonest. They'd like to hit it big, too. What I did with the dungeon crawl system didn't have the rigorous quality control of which Gaming Tonic speaks. For me, that's occurring slowly over time through running more adventures and providing lessons in my blog (latest entry here). For serious quality control, you'd have to pay me (either as my employer or as a consumer). Moreover, some people write free material in the hopes that they'll get onto the radar of WotC, Green Ronin, etc. so they'll eventually get paid (or at least get to do an official rewrite of Ghost Tower of Inverness ). Whether there's a correlation between IP and creativity is argued ad infinitum, but IP law's existence depends on an assumption of that correlation. Otherwise, why have it?

        ---------- Post added at 10:28 PM ---------- Previous post was at 10:22 PM ----------

        P.S. I'm trying to organize a partial run of White Plume Mountain for Wednesday night, and I'm definitely running Ghost Tower of Inverness again Thursday night for my regular group. If there are changes to be made to White Plume Mountain, I'll update the PDF, and in any case you should expect another blog entry this week.
      1. D'karr's Avatar
        D'karr -
        Quote Originally Posted by Frylock View Post
        Here I am, all excited because I got a comment, and it's just you. That's a major disappointment.
        You should have known better...

        Nice conversion, almost as nice as that WotC conversion of "Hidden Shrine".
      1. Frylock's Avatar
        Frylock -
        Quote Originally Posted by Andy Shockney View Post
        Matt, thanks for the very interesting clarity around these complicated and confusing topics.
        Matt didn't do squat.

        Quote Originally Posted by Andy Shockney View Post
        If I'm "crossing the line" to legal advice, just call me out publicly.
        People! This man has crossed a line!

        Some of what you ask is too specific for me to answer, so expect some vagueness in my response. I'll do my best.

        Quote Originally Posted by Andy Shockney View Post
        1.) I write notes to myself but use the NAME of the module in my con brochure. Not much room for trademark/copyright language there...Tsojcanth, Ravenloft, White Plume...
        I've yet to see an adventure title that's been trademarked, and for good reason. Don't worry about trademark unless you see a TM, SM, or (R) immediately following a term. Then, just to be safe, assume it's a valid trademark and avoid using it unless you have room for a disclaimer (e.g., "Dungeons & Dragons" is a registered trademark of Wizards of the Coast, LLC). As for copyright, don't worry about using the name of the adventure. If you write a paragraph describing the adventure, make sure it's very short and the wording is your own. That should keep you out of trouble.

        Quote Originally Posted by Andy Shockney View Post
        2.) I share a copy of my notes, all game rules stuff, or original material, with anyone who plays.
        Some of this could be a problem. It all depends on what the notes contain. Unfortunately, I can't go into any specifics about your notes, so I refer you to my article. As you've already read it and still don't understand, I don't know what else to say.

        Quote Originally Posted by Andy Shockney View Post
        3.) I share a copy of my notes with 20 of my fellow DM's at a con and run a three round tournament for 300 people.
        This is an important point. There are six rights granted to copyright owners. Whereas four of them apply only in the public setting, two of them apply to the private setting as well. You may not reproduce (e.g., photocopy, re-type into a word processor document) or create derivative works even if those works never leave you home.

        If (according to #2) you can't distribute the work to the players after the game, you aren't permitted to distribute the work to the DMs even if they give it back to you afterwards. Technically, if your copying represents infringement, you may not make copies even for personal use without express permission. (Note: Most character sheets have a permission statement on them for this exact reason.) So, if you haven't followed the guidelines I gave above, you aren't permitted to distribute the work to others, even temporarily. Merely making those copies for your own use is a problem.

        As a caveat to that, there's an old (though technically inaccurate) saying: "It's not a crime unless you're caught." Well, from that perspective, it's also not a tort unless you're sued. WotC understands that people like you are actually spreading their game to others, so you may never receive a "Cease and Desist" letter from them even if they know what you're doing. My job here, though, isn't to tell you what's going through WotC's heads. I've dealt with WotC legal personally, and I can assure you you're wasting your time trying to figure out what they're thinking. My job is to tell you what the law is as best I can in this forum. The only thing I strongly discourage is distribution of anything you do unless you understand this article. If WotC objects, it's distributed to the public, and they'll know you did it.

        Quote Originally Posted by Andy Shockney View Post
        4.) I point people to my website/blog and provide content for download there.
        No different from what I said above. It's public distribution even if via a 'public computer network.'

        Quote Originally Posted by Andy Shockney View Post
        5) As #4 above, and I put it and all content behind a paywall.
        Getting paid for what you're distributing might make it even tougher to justify. It could result in higher damages for copyright infringement, and if you're relying on a fair use defense (see my fair use article on how reckless that is), it's a factor that cuts against a finding of fair use.

        Quote Originally Posted by Andy Shockney View Post
        6) As #4, but I charge a fee for the download instead of a paywall.
        Same analysis as #5.

        Quote Originally Posted by Andy Shockney View Post
        7) I sell the notes as an "article" to a gaming publication such as KQ.
        I doubt a third-party with a lot of visibility would publish your notes, but if they did, I'm guessing they'd require that they meet the standards I've provided here. KQ has published 4e content outside the GSL, so they understand at least some of this, but expect some serious scrutiny even if they're open to distributing your work.

        Quote Originally Posted by Andy Shockney View Post
        Take it either way as a compliment that your articles have struck a cord with me (and I'm sure other passionate gamers).Good gaming!
        The entire dungeon crawl project of mine is very important to me. I'll be very happy if and when you try it out and tell me it feels right. 4th Edition is a phenomenally flexible gaming system that allowed me to recreate the feel of First Edition and specifically the feel of those brilliant adventures.

        As for the Protection from Chaos series, this is also important to me. Educating the players of the game not only protects players from potential lawsuits, but it also protects WotC from unintentional or "unwarranted" infringement, and I'm very much a supporter of what WotC has done for me as a player, and I'm interested in protecting them from infringement that they wouldn't be able to catch. By "unwarranted," I refer to the fact that if people realized just how much they *could* legally copy, they might just reproduce that portion rather than the whole damn thing. Most of us aren't adversarial towards WotC and have no desire to steal from them. If you realize you don't have to steal in order to play the game, perhaps you won't.

        Thanks for the kind words . . . even though you addressed them to Matt.

        ---------- Post added at 04:03 PM ---------- Previous post was at 04:02 PM ----------

        Quote Originally Posted by D'karr View Post
        You should have known better...

        Nice conversion, almost as nice as that WotC conversion of "Hidden Shrine".
        Making me this angry will cause you only pain and suffering.
      1. D'karr's Avatar
        D'karr -
        Quote Originally Posted by Frylock View Post
        Making me this angry will cause you only pain and suffering.
        Playing in your games is mostly pain and suffering. Watching you constantly roll 1's and 2's could be considered cruel and unusual punishment...

        Folks, just so you know Rob and I have been friends for many years. The context of our constant back and forth banter happens here, and at the gaming table, ALL THE TIME. Nothing to see here, move along. But read his articles, or I'll never hear the end of it.
      1. Frylock's Avatar
        Frylock -
        Quote Originally Posted by D'karr View Post
        Folks, just so you know Rob and I have been friends for many years. The context of our constant back and forth banter happens here, and at the gaming table, ALL THE TIME.
        And you thought I was kidding all these years?

        Oooooo, this is awkward.
      1. D'karr's Avatar
        D'karr -
        Quote Originally Posted by Frylock View Post
        And you thought I was kidding all these years?

        Oooooo, this is awkward.
        Here, have some Fizzy Bubblech.
        "Kiwi watermelon"! Yeah, is good.

        You're like Rembrandt.... with a grenade.