There are numerous threads on other sites that tell tale of the dreaded Daily power. Many believe these superior attacks, utilities, and other effect, should be more usable to the character more than once per day. Aside from story that is written about Daily powers (not explicitly written in the Compendium), I'll yield to this for the purposes of this article and offer suggestions.
- Turn your Daily powers into condition-based effects. This means, instead of giving your Daily power a once-per-day usage, apply a condition that must be met in order for it to be used. This will open the power up to the player if certain requirements are met. As an example, if your player wants to use UBER DAILY POWER OF SAUCY AWESOME, let them do so but only under certain circumstances where conditions are met. Maybe they need to have already done X amount damage? Or, maybe they need to attack from an elevated position? It all depends on the description of the attack, or however you wish to handle it as the DM.
- Just turn all Daily powers into Encounter powers. Sure, this is a cop-out, but it can work. You will need to adjust the monsters (and quantity) you toss at the group, but this option can work. Note that there are some Utility Daily powers that will cause issues--such as the Cure Wounds powers of the Cleric class. Even so, there are ways you can adjust the tactics of your monsters in order to overcome this. "Hey, that dude keeps healing those other dudes. Let's kick the crap out of him!"
Magic items are tricky. You might end up opening a whole new slew of issues by messing too much with the mechanics of the game. I cannot emphasis enough the necessity of not messing with this system as presented. But, because this is an article, I will give you some options to work with. You were warned, however.
- Just as the Daily power suggestion--make the Daily item power usage conditions-based. This is a bit more to work out, and harder to define within the game, but it is an option none the less.
- Make the power of the item more potent, yet it will not recharge/renew until a certain criteria is met. Example: Maybe the PCs need to sacrifice a kitten in order to get the power of the weapon back. Brutal? Absolutely. But it can help you mitigate hard-core abuse. If you're all about hard-core system abuse. By all means, proceed!
The original title of this article was going to be Extended Rests & Daily Powers - Matt James's Thoughts on 4e Vacations. Extended rests are the biggest, craziest thing that I see people go nuts over. In my games, extended rests represent vacations. You are not sleeping for 8 hours on some cold dungeon floor. You have COMPLETELY left your profession for some much needed R&R. This means, of course, that I had to apply some of the suggestions above, in addition to some other things.
- Surges can be regained through inspiration. This means that if a PC does something extraordinary (not necessarily through a fraking dice roll), they might inspire those around them. The party might regain 1d4 Healing Surges.
- Potions. Simple, elegant, and mighty tasty. I have rare potions that grant Surges.
Dungeons & Dragons has always had some form of resource management built in. It is important to find what works best for your group. Nothing in the rulebooks state that the world will end if you break from what is written. In fact, it encourages it if it makes sense for you and your group. The game is yours, Dungeon Masters, and you should feel compelled to change anything you do not like. This goes for any game, let alone the 4th Edition release of Dungeon & Dragons.
You can also follow Matt James's gaming insights at www.loremaster.org or on Twitter @matt_james_rpg