When the answer is simply staring at you
When it comes to game rules, I'm an incorrigible tinkerer. I like to figure out why some game rule might have been designed in a particular way and how modifying it, or eliminating it can make my game play better. By better I mean more in tune with what I like in a game.
I've been going at this for a while which is good. It makes me aware of my biases and preferences. I like games
Updated 05-13-2011 at 01:48 PM by D'karr
I have been missing D&D Encounters. Since it's beginning approximately one year ago, I was a DM for Encounters. This addition to Wizards organized play came right at a time when I wanted to become more involved in public play. It seemed like a perfect opportunity. It was a once-a-week, short game so it wasn't too much of a time commitment. It would offer me a chance to polish my skills as a DM by working with different groups to find out what is effective and what is fun. On top of it all,
Attribute generation in Fourth Edition is a frequently glossed over part of the character creation process, an attitude promulgated with the Standard Array in the Player's Handbook and the Character Builder's Auto Pick function.
However, attributes are one of the three great fundaments of a character - the other two being race and class - and the choices that are made here can have significant knock on effects over the levels. It's therefore worth a quick look