Now that I have had time to unwind and reflect on my time there, I have some thoughts on my time there.
RPGA games: While I enjoyed a nice set of seasoned players at my tables it was the DMs that surprised me. Don't get me wrong the last one I had made glad I played Dungeons and Dragons. My first DM while seasoned in the rules, had a real hard time handling a table. The table had a tough time following what was happening in the story. My middle DM was to be my focus of
If you follow me on Twitter or are a Facebook friend, you may have noticed that I frequently post important historical milestones care of History.com. Today would have been Gary Gygax's 73rd birthday, yet a search of their site yielded no such results. I sent an email asking them to include the milestone.
You can do the same by clicking here.
Perhaps if enough of us do, Gary will get the credit he is due.
Updated 07-27-2011 at 09:07 PM by D'karr
(Edited link which was not working)
Players get bored when they have to see the same monster over and over again. So as a DM I keep trying to find little quirks that can throw my players off. It started in DMG2 themes, now Dark Sun.
So I have farmed some sources for you of some of my favorites:
Growth - When the creature gets bloodied it gets +1 size, +1 reach, and I actually think a damage boost works better than temp HP which is what is recommended.
Action Point - There is nothing like an Action Point to shake
When the answer is simply staring at you
When it comes to game rules, I'm an incorrigible tinkerer. I like to figure out why some game rule might have been designed in a particular way and how modifying it, or eliminating it can make my game play better. By better I mean more in tune with what I like in a game.
I've been going at this for a while which is good. It makes me aware of my biases and preferences. I like games
Updated 05-13-2011 at 01:48 PM by D'karr
So I have been planning my next session for my home campaign and I thought I would let some of my planning ideas come out here on Loremaster for others to use.
I have been reading a few blogs, mostly Angry DM and Slyflourish , for inspiration for my next game. I have had a lack of a big dungeon in my game so far. On the Angry DM blog he has written the "Slaughterhouse Project." Not only is it a great name for a Dungeons and Dragons thing it is a great planning idea. In a nut shell