I had the pleasure of playing the yet-to-be-released version of Gamma World at DDXP. Rich Baker pulled some of us freelancers aside, along with some notable industry bloggers, and gave us a quick preview of the game. Sitting down, the first thing we went over was character creation. Without giving away too many spoilers, the process is simple and fun. Those who played the original version of Gamma World know what I am talking about
Gamma World is built on the 4e rule-set "engine", so it is very easy to play if you already familiar with D&D. There are some small changes obviously but also some extremely fun twists all throughout as you play. Sci-Fi fans should rejoice and those looking for a break between long D&D campaigns will find a great twist from the norm.
This writer is not allowed to speak on specifics, but the game was so pleasantly enjoyable that I wanted to get an article up on Loremaster to talk about. I have included some small, quick photos that I snapped while playing. The last one is of Trevor Kidd, the D&D community manager for Wizards. He was playing a character named Abo Bomble, which had an incredibly low intelligence. This is Trevor stopping for a photo-op of his immaculate role-playing.
![]()
If you played an earlier version of Gamma World, it still has the same great "feel" to it and you will not be disappointed. The whackiness of character creation is still there and makes it very fun from the start. I should mention that you can have a full set of characters created within 20 minutes of starting because of how character creation works. No toiling with options and decisions- but alas I wish I could say more![]()


LinkBack URL
About LinkBacks





