Think that death is too elusive in your 4e campaign? Well, there could be any number of reasons for this and they are too numerous to list here. I have created a quick cheat-sheet that I am hoping you will use and improve upon. It didn't take much time but I hope you see the value. As PCs spend healing surges, roll percentile to see if-and-what effects afflict them. This will help steepen the curve, especially if you have very strong PCs who are good at killing what you throw at them.
Oh, did I mention surge-management becomes more interesting? Also leader classes get a good boost in the "WE WANT A LEADER" category.
How to use: Column A ("Surges") represents the amount of surges a PC has remaining. As a PC uses surges, the more inclined they are to suffer an injury. Using the chart, roll percentile based on these figures to determine if the character suffers an injury. IF they do, consult the "% of Effect" column. Roll percentile again to determine the injury they suffer. This system is easy to customize for your own needs and is not meant to be perfect. Use it, change it, make it better. All I ask for is some credit!There is a link at the bottom to a simple HTML page that you can goto on your iPhone for easy reference.
Random Injury Chart
Surges % of Injury
% of Effect Effects 4 25%
1-15 -1 Movement (Save Ends) 5 20%
16-30 -1 Attack (Save Ends) 6 17%
31-45 -1 Reflex Defense (Save End) 7 14%
46-60 -1 Fortitude Defense (Save Ends) 8 13%
61-75 -1 Will Defense (Save Ends) 9 11%
76-90 -1 AC (Save Ends) 10 10%
91-93 Slowed (Save Ends) 11 9%
94-96% Weakened (Save Ends) 12 8%
97-98 Dazed (Save Ends) 13 8%
99-00 Stunned (Save Ends) 14 7%
15 7%
16 6%
17 6%
18 6%
19 5%
20 5%
Random Injury Chart


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There is a link at the bottom to a simple HTML page that you can goto on your iPhone for easy reference.

