Darth Jerod
09-09-2011, 02:01 AM
So a player at my encounters table says this is how Charges are resolved.
on your turn. You can move, then charge which lets you move again then you are done.
How I viewed the rule is how it is show on the compendium:
A creature uses the charge action when it wants to dash forward and launch an attack with a single action. Such an attack is sometimes referred to as a charge attack.
CHARGE A TARGET
Action: Standard action. When a creature takes this action, it chooses a target. Determine the distance between the creature and the target, even counting through squares of blocking terrain, and then follow these steps.
1. Move: The creature moves up to its speed toward the target. Each square of movement must bring the creature closer to the target, and the creature must end the move at least 2 squares away from its start-ing position.
2. Attack: The creature either makes a melee basic attack against the target or uses bull rush against it. The creature gains a +1 bonus to the attack roll.
3. No Further Actions: The creature can’t take any further actions during this turn, except free actions.
A creature’s turn usually ends after it charges. However, it can extend its turn by taking certain free actions, such as spending an action point (which grants the creature an extra action).
I view this as your turn, Move, Attack and done, unless an action point is then spent.
Player views it as, Move, Charge (attack and Move) and done, unless an action point is spent. With this method Charging has a huge impact and it is like getting an extra <move> action.
Which is right?
on your turn. You can move, then charge which lets you move again then you are done.
How I viewed the rule is how it is show on the compendium:
A creature uses the charge action when it wants to dash forward and launch an attack with a single action. Such an attack is sometimes referred to as a charge attack.
CHARGE A TARGET
Action: Standard action. When a creature takes this action, it chooses a target. Determine the distance between the creature and the target, even counting through squares of blocking terrain, and then follow these steps.
1. Move: The creature moves up to its speed toward the target. Each square of movement must bring the creature closer to the target, and the creature must end the move at least 2 squares away from its start-ing position.
2. Attack: The creature either makes a melee basic attack against the target or uses bull rush against it. The creature gains a +1 bonus to the attack roll.
3. No Further Actions: The creature can’t take any further actions during this turn, except free actions.
A creature’s turn usually ends after it charges. However, it can extend its turn by taking certain free actions, such as spending an action point (which grants the creature an extra action).
I view this as your turn, Move, Attack and done, unless an action point is then spent.
Player views it as, Move, Charge (attack and Move) and done, unless an action point is spent. With this method Charging has a huge impact and it is like getting an extra <move> action.
Which is right?